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Re: [GZG] Mixed Role Fighters (design system)

From: John Atkinson <johnmatkinson@g...>
Date: Sun, 19 Apr 2009 10:09:40 -0500
Subject: Re: [GZG] Mixed Role Fighters (design system)

On Sat, Apr 18, 2009 at 4:11 PM, Doc <docagren@aol.com> wrote:
> I have a set of rules for designing fighters, and it included allowing
you
> to make these Mixed Roles Fighters, and will allow U to build all of
the
> stock GZG fighter types at right cost.  You find that more you
squeeze in to
> a fighter, it will cost you much in points, and you still find they
die just
> as fast a stock fighters.
> http://www.freewebs.com/heavymetaldrake/modular Fighter Designs.pdf
>
> I was planning on using "advanced fighters" only for combat, but for
some
> designs I have, I can field 3+squadrons of standard multirole fighters
..
>  So I find they still have a place in my TOE
>
> DOC Agren
> Lurker on the Digest
>
> Date: Sat, 18 Apr 2009 11:25:18 -0700 (PDT)
> From: "Michael R. Blair"
> Subject: Re: [GZG] Mixed Role Fighters
> A fascinating discussion. What is perhaps most interesting is how we
have
> all
> interpreted the sources (Star Wars, B5 etc.) slightly differently -
though
> interestingly not that differently.
> I know part of the way I see the fighters
> from Star Wars is the old Star Warriors board game.
> One suggestion, not a good one but possibly interesting. What about a
> fighter
> design system? So you can have an all singing, all dancing fighter but
it is
> going to cost a lot and you might be swarmed by cheaper horde
fighters. This
> could become a game within a game though.
> Michael
>
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