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Re: [GZG] Requesting a little help with a background (Revolt onAntares!)

From: "Michael" <mwsaber6@m...>
Date: Sat, 7 Mar 2009 07:36:59 -0700
Subject: Re: [GZG] Requesting a little help with a background (Revolt onAntares!)

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 I'd go with a rational like GDW's Imperium.  The local authority can
draw on regional reserves, to get more risks his appointment as the
local authority.  If the revolt "wins" then have them play out a civil
war.  Then have the Terran Forces REALLY come back (2-3 times what they
had in the original).

Michael Brown
mwsaber6@msn

From: John Tailby 
Sent: Friday, March 06, 2009 9:18 PM
To: gzg-l@vermouth.csua.berkeley.edu 
Subject: Re: [GZG] Requesting a little help with a background (Revolt
onAntares!)

Isn't the simplest rational for limited reinforcements the timescale of
the game.

If the revolt takes place with one turn = one day then there is very
limited time to mobilise new units and get them to a planet miles away.
Look at the recent international conflicts for a model. If it's a done
deal before the next meeting of the general assembly of terra or
whatever then they might vote not to invade and to deal with the new
regime.

If one turn is one year then it's a big noisy war. Again politics might
be the limiting factor. Wars are expensive and so might not be popular
and some politicians might vote for education for their citizens rather
than expensive military intervention.

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