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Re: [GZG] FMA multiple activations

From: Damo <damosan@g...>
Date: Sat, 7 Mar 2009 07:59:24 -0500
Subject: Re: [GZG] FMA multiple activations


On Mar 7, 2009, at 4:20 AM, Tom B wrote:

>
> That mechanic did not seem to handle mismatched forces very well.  
> The normal alternating activation mechanic with leaders simply  
> transfering commands seemed better.
>

Activation points really requires a bell curve of sorts so that good  
leaders will, on average, score better than mediocre ones.  Did  
leader activation not work because of the ratio of leaders to  
troopers?  In your asymetric games perhaps the lower-tech force had  
too many leaders?

D.

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