Re: [GZG] Tech Levels
From: John Atkinson <johnmatkinson@g...>
Date: Wed, 4 Feb 2009 20:23:16 -0600
Subject: Re: [GZG] Tech Levels
On Wed, Feb 4, 2009 at 8:45 AM, Allan Goodall <agoodall@hyperbear.com>
wrote:
> On the one hand, you have some arguing "bolt action rifles versus
> power armour does not make a realistic game". At the same time, we're
> talking about a game with plasma guns.
>
> This happens all the time on this list. Passionate arguments for
> realism in one aspect of the rules while easy acceptance of pure
> fantasy in another aspect of the same rules.
I sincerely hope you aren't attempting to paraphrase me.
I didn't make that argument.
I argued that weapons incapable of penetrating the armor of first-line
troops at the default tech level need not be modelled, as they will
have essentially no effect. I also argued that men armed with weapons
incapable of hurting their enemies will break and run and cannot be
made to face said enemies.
It is a slightly more nuanced argument.
John
--
"Thousands of Sarmatians, Thousands of Franks, we've slain them again
and again. We're looking for thousands of Persians."
--Vita Aureliani
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