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Re: [GZG] New to the list, and 2 questions: lift/jump infantry rules, and 15mm alien 'natives'

From: "Kenneth Coble" <kmcoble@g...>
Date: Thu, 8 Jan 2009 17:01:20 -0500
Subject: Re: [GZG] New to the list, and 2 questions: lift/jump infantry rules, and 15mm alien 'natives'

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Thu, Jan 8, 2009 at 2:51 PM, McCarthy, Tom (xwave) <
Tom.McCarthy@xwave.com> wrote:

> Your lift troop rules look like a fine start.  Try them on the table
to
> prove them, I'd say.

Sounds like a plan!  I'm hoping to get my 15mm stuff in here in a while,
and
maybe get some games by Feb.  I'll report back here as soon as I get
real-world (or real-table) results.

On Thu, Jan 8, 2009 at 4:16 PM, Evyn MacDude <infojunky@ceecom.net>
wrote:

>
>
>
> How about treating "Lift" infantry as in High mode like grav vehicles
when
> "stopped" over water?
>

Hmm... this is a decent idea as well.  One reason for my initial 'cross
but
not land' notion was to reflect the way the Revolt on Antares rules were
written, but I'm certainly not married to the idea.  Maybe the ability
to
'loiter' over water at High could be a capability of the high-tech lift
infantry, as distinct from the more 'jump-then-land' version of the
lower-tech ones?  I'll give it some thought!


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