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Re: [GZG] Small arms tech and troop quality

From: John Tailby <john_tailby@x...>
Date: Wed, 17 Dec 2008 13:02:37 +1100 (EST)
Subject: Re: [GZG] Small arms tech and troop quality

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e of my friends spent time developing some homebrew 1/300 scifi rules.

They decided that D10s were a good dice to use because you could include
some simple modifiers without quickly moving to the "how do I roll a 7
on a D6?" problem.

If it's all the same dice then it's pretty simple whether it's a D6 or a
D10. 

Our gaming group got put off playing the GZG ground combat games because
of the percieved difficulty of rolling the different number of dice made
the game harder to pick up the game than others out there.

In a company level game firing, by platoon at a target platoon seems to
be a good compromise between realism and playability. If the game play
is declare the platoon fire action, calcuate the number of dice , roll,
apply modifiers, work out the hits and effect then the game might play
pretty fast.

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