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Re: [GZG] Small arms tech and troop quality

From: John Tailby <john_tailby@x...>
Date: Wed, 17 Dec 2008 07:03:34 +1100 (EST)
Subject: Re: [GZG] Small arms tech and troop quality

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mes of War a 15mm company level ww2 game uses exactly that mechanism,
the training of the target unit determines how likely they are to be
hit.

Conscripts are hit on a 2+, trained on a 3 and veterans on a 4+. The
same mechanism is used for both infantry and vehicles.

More experienced troops are likely to be able to undertake skilled
actions like digging in.

The effects seem to work very well. Hordes of conscripts charge enmass
at each other blazing away, like napoleonic columns with rifles.
Veterans infiltrate through cover towards each others positions.

It's completely counter intuitive to people that have grown up on games
where the skill of the firing unit determines how accurate you are.

They also use a 3 grade motivation system, fearless, confident, and
reluctant to define the determination levels of the units, This gives 9
different combinaitons of experience and determination, from war weary
veterans to fanatical conscripts...

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