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Re: [GZG] Help Organizing Battlesuits

From: "Robert Mayberry" <robert.mayberry@g...>
Date: Wed, 26 Nov 2008 11:23:18 -0500
Subject: Re: [GZG] Help Organizing Battlesuits

On Wed, Nov 26, 2008 at 11:04 AM, Eli Arndt <emu2020@comcast.net> wrote:
> Didn't think PA could carry vehicle class weapons. Been a bit since
I've
> looked through the ol' Stargrunt rules. Though I don't play Stargrunt
> normally, I do like to keep SG stats handy for my stuff, just in case.
The
> heavy PA idea might work. I had originally envisioned them as being
clunkier
> PA for a power that hadn't quite got the miniaturization of the
components
> necessary for the armored space suit style of PA or who decided to
avoid
> building them that way.

Infantry walkers have some utility beyond being oversized (and overly
vulnerable) power armor. Most importantly, they can carry weapons and
equipment that ordinary PA can't. They also have dexterity (for
example, for engineering and loading/unloading transports) that
conventional vehicles lack. In extremely rough terrain, conventional
vehicles (except perhaps GEV and grav if available) simply aren't
useful. Infantry walkers are also the only non-infantry that can be
orbitally inserted. So they're specialist units rather than tanks or
scout cars with legs.

I've been thinking about how fights in low or microgravity
environments would go-- if the terrain was airless then GEV wouldn't
be practical and if grav isn't available then in a rough environment a
bipedal vehicle might have some advantages. But I haven't thought this
one all the way through yet.

My DS force contains several infantry walkers. The PSB is that their
limbs can fold to fit a standardized infantry transport module, so
they can be mixed into infantry groups of four power suits, 8
space-suited hardshell troopers or one infantry walker on an ad hoc
basis if required. I use engineer walkers and also some heavy weapons
models expressly designed for orbital drops.

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