Re: [GZG] SGhouserulesfortheIXx [SEC=PERSONAL]
From: emu2020@c...
Date: Sun, 23 Nov 2008 23:47:29 +0000
Subject: Re: [GZG] SGhouserulesfortheIXx [SEC=PERSONAL]
The armor and speed seem alright, though I am not sure I dig the
psychology rules.
The psychology rules seems to go down that slippery slope of rubbersuit
scary movie monster. Though not impossible, it's unlikely that
space-faring, socialized, organized insectoid aliens are still adept
predators much in the same way that our own killer instincts have been
diminished by civilizing ourselves. If they are not naturally keen
hunters then what you are saying is that they are somehow all trained as
stalkers and akin to commandos.
Some other psychology rules you might want to include are perhaps some
things to simulate that they think in a very non-mammal way. Perhaps
they do not give much regard to their dead, much as ant colonies do
(morale/leadership modifiers)? Maybe they can communicate quietly
through chemicals (modified communication rules)? Perhaps they are
resistant to certain types of environments? Now, these are not all
psychology of course, but they are the sorts of things that you can
throw in instead of an alternate psychology rule.
I'm not an actual Stargrunt player, so I am not too good with stats for
things, but I think almost any idea can be reflected in any system.
-Eli
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