Re: [GZG] [OT/FT]MonstrapocalypsediceandFT [SEC=PERSONAL]
From: Ray Forsythe <erf2@w...>
Date: Thu, 30 Oct 2008 20:55:21 -0400
Subject: Re: [GZG] [OT/FT]MonstrapocalypsediceandFT [SEC=PERSONAL]
If I recall, you can use a d12 and get results very similar to the d6
damage
system by subtracting the screen value from the roll.
1-6 0 damage
7-10 1 damage
11-12 2 damage
--
Ray Forsythe - erf2@wombatzone.com - www.wombatzone.com
Robertson, Brendan wrote:
> Die layout:
> .1.
> .4.
> 325
> .6.
>
> Face 1-3: blank
> Face 4: "1"
> Face 5: "1 + 1 screen"
> Face 6: "2 + 2 screen"
>
> Usage: # rolled = damage. If #screens on die = #screens on target,
> ignore that die.
>
> Eg: Screen-1; Face4=1, Face6=2
> Eg: Screen-2; Face4=1, Face5=1
>
>
> Brendan
> 'Neath Southern Skies
> http://home.pacific.net.au/~southernsk/
>
>
>
>> -----Original Message-----
>> From: On Behalf
>> Of Charles Taylor
>> Sent: Friday, October 31, 2008 8:40 AM
>> Subject: Re: [GZG] [OT/FT] Monstrapocalypse dice and FT [TO
>> BE CLASSIFIED]
>>
>> In message
>> "Allan Goodall" wrote:
>>
>>> On Wed, Oct 29, 2008 at 3:53 PM, Charles Taylor wrote:
>>>> White Dice with 3 blank faces, 2 faces with 1 'blast' each, and 1
>>>> face with 2 'blasts'
>>>>
>>>> Does that last one sound familiar - yup, its the same as a Full
>>>> Thrust beam dice rolled against a target with no screens.
>>> The only problem is figuring out how to modify a dice roll
>> so that a
>>> "4" becomes a miss...
>> On a tangental note, and I'm sure this has come up somewhere
>> before (probably from me), but has it been suggested to Jon
>> about having some 'official Full Thrust beam dice' made? (If
>> someone could come up with a simple, obvious way of
>> displaying the effects - as you mention, how do you represent
>> '1 damage unless the target has screens' for example?
>
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