Re: [GZG] Troop potential
From: "Eli Arndt" <emu2020@c...>
Date: Tue, 29 Jul 2008 18:49:00 -0700
Subject: Re: [GZG] Troop potential
_______________________________________________
Gzg-l mailing list
Gzg-l@vermouth.csua.berkeley.edu
http://vermouth.csua.berkeley.edu:1337/cgi-bin/mailman/listinfo/gzg-lI
think it is touched on a bit in “Infinity”. They have hackers in
that game, though I haven’t done a detailed reading on what they do.
Information warfare is cool in stories or TV drama, but hard to manage
on the battlefield. In a lot of ways, it comes down to something like
magic spells.
Player One – I have a Class 3 Hacker trying to manipulate you
targeting network.
Player Two – Alright. I’ve got Class 4 countermeasures. Roll to try
and beat my firewall and get past my defense programs.
Player One – Alright, I got by. I now control your artillery and aim
you battery at your tanks.
This is very similar to…
Player One – I cast Charm Monster on your ogre.
Player Two – Alright, my mage attempts to dispel.
Player One- You failed your dispel, alright, your Ogre barrels into your
cavalry.
-Eli
Information warfare isn't something that many wargames seem to cover.
It's completely left out of the GW scifi games and I am not sure of a
game which really covers it.