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Re: [GZG] Armoured utility vehicles and IEDs in SG/DS

From: "Richard Bell" <rlbell.nsuid@g...>
Date: Wed, 16 Jul 2008 10:25:24 -0600
Subject: Re: [GZG] Armoured utility vehicles and IEDs in SG/DS

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Tue, Jul 15, 2008 at 4:57 AM, Robert Mayberry
<robert.mayberry@gmail.com>
wrote:

> On Tue, Jul 15, 2008 at 3:01 AM, Richard Bell <rlbell.nsuid@gmail.com>
> wrote:
>
> > The scary thing about a grav-pulse mine that damages/destroys the
drive
> of a
> > grav vehicle is that effect goes right through any armor, as if it
was
> not
> > there.  Any protection scheme that could block the effect also
blocks the
> > effect of the drive.
>
> My instinct is to say that superweapons are not fun in a game unless
> you give them equally uber downsides.
>
> For example, a grav disruptor that is both powerful and indefensible
> will be useful if you're actively trying to discourage grav vehicles
> in your setting. However, if you're not specifically trying to do
> that, you'll want to probably think up some PSB defenses. The easiest
> option is to say that, with the grav disruptor well-known by both
> sides, modern armor includes waveguides, dead spaces, active defenses
> or other PSB that fall under the general category of armor. Therefore,
> you'd treat a grav disruptor minefield as a normal minefield (maybe
> that only works on grav vehicles, but see below). Or you could call it
> a special mine that ignores armor and attacks ECM, with Basic =
> Effective "armor" 2, Enhanced = effective "armor" 3, and Superior =
> effective "armor" 4.

You missed the point.  Anything that deflects/dampens/blocks the  grav
pulse
also  deflects/dampens/blocks the grav drive.	That the  drive is open
to
the pulse is as unavoidable a condition as the wheels must be in contact
with the ground.  The defence against these things is that they will not
be
cheap(not necessarily expensive, just not as cheap as cheap as chemical
explosives), they are unlikely as IED's, and they have no effect on
other
vehicles.

You can expect that grav-heavy forces will have dedicated vehicles like
the
Remus and Constructor from FASA's Renegade Legion:  Centurion game,
which
will project a planar grav wave in front of them to detonate grav fused
mines, as they travel at speed.

>
>


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