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Re: [GZG] Armoured utility vehicles and IEDs in SG/DS

From: John Tailby <john_tailby@x...>
Date: Wed, 16 Jul 2008 07:09:27 +1000 (EST)
Subject: Re: [GZG] Armoured utility vehicles and IEDs in SG/DS

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C the picture I saw is in the Osprey book on Strikers it describes a
vehicle flipped over by an explosion that was righted by the original
crew and driven back to base.
The Vehicle was not OK and certainly looked like it needed time in the
shop to be mission ready again.
In spite of rolling 1-2 times the crew suffered nothing more than bumps
and bruises.
I think that kind of resiliance surprised everyone especially the
detractors of a wheeled AFV.
I would say that an 8*8 wheeled vehicle has something like half the
chance of being immobilised in game terms compared to a tracked vehicle.
Something similar might apply to other forms of vehicle drive train as
well. Hovercraft and antigrav vehicles with multiple lift units could
sustain damage to some of them and keep mobile.
So maybe it's that tracked vehicles are more vulnerable to mines than
other forms of transport because they have no redundancy in their drive
systems. One damaging hit to the tracks and the vehicle can't go
anywhere.

----- Original Message ----
From: Tom B <kaladorn@gmail.com>
To: gzg-l@vermouth.csua.berkeley.edu
Sent: Wednesday, 16 July, 2008 2:29:03 AM
Subject: Re: [GZG] Armoured utility vehicles and IEDs in SG/DS

"I have seen pictures of Strikers that have made it back to base with
shattered wheels, something that a tracked vehicle that suffers track
damage can't do."

Never meant to suggest this was not possible. But 1) made it back to
base does not mean it didn't sit very still and immobile for a time
after the detonation or that it was driven back necessarily by original
crew and 2) if vehicles are actually disabled some of the time, then it
should be possible in the game to affect 8x8s (HiMob Wheeled). So what
sort of odds of an M-kill are reasonable? Should it be linked to a
notion of 'weapon class' for the IED charge? Or should it be a flat
number (roll Dx where 1-n produces suspension damage/M-kill)? SG2 has a
non-penetrating hits mechanism - all I'm trying to comprehend a
reasonable allocation of M-kills for non-penetrating hits is and what
factors would vary the numbers.

TomB

-- 
"Now, I go to spread happiness to the rest of the station. It is a
terrible responsibility but I have learned to live with it."
Londo, A Voice in the Wilderness, Part I

"To argue with a person who has renounced the use of reason is like
administering medicine to the dead." -- Thomas Paine

Thomas Paine 

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