Re: [GZG] Subject: Re: What are the pitfalls of standardised forces?
From: Oerjan Ariander <orjan.ariander1@c...>
Date: Tue, 15 Jul 2008 00:55:15 +0200
Subject: Re: [GZG] Subject: Re: What are the pitfalls of standardised forces?
> >Eli: *Light* hovercraft are less likely to trigger pressure mines
> >other types of ground vehicles are, but they are just as vulnerable
> >mines with tilt-rod, magnetic etc fuses. However, if you put armour
> >hovercraft its ground pressure rises quite rapidly, so by the time
> >put MBT-level armour on it it'll be about as likely to trigger a
> >mine as a light APC is. (And it won't be able to move over water or
> >soft surfaces either - a heavy hovercraft will sink...)
>Where doe the Russian Zubr come in?
As a lightly-armoured ship. A Zubr is 56 meters long, 22 meters wide,
as tall, masses 535 tons when fully loaded, has a crew of 27 men (not
counting any of the transported troops, of course)... and is only
against shell fragments and light projectiles (read: heavy machineguns
>What would a DS2 Zubr look like?
It would be a multi-module vehicle big enough to dwarf even a MkVI
but its strongest armour would be level/1. (In SG2 it would have level/2
armour, but if you build it in scale with your other SG2 vehicles it
cover your entire gaming table :-/ )
>While it acts in many ways like a hovercraft, is it ship?
It is a hovercraft. A very, *very* big hover craft with paper-thin
>Could I PLEASE have one as a land GEV O:-)
No, you can't. You could have a Caspian Sea Monster as a GEV though,
unlike the Zubr the Caspian Sea Monster actually *is* a GEV :-/
"Life is like a sewer.
What you get out of it, depends on what you put into it."
Gzg-l mailing list