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Re: [GZG] Artillery considerations (was: Re: Help me, Obi-Wan Kenobi!)

From: "Michael" <mwsaber6@m...>
Date: Tue, 8 Jul 2008 10:52:32 -0600
Subject: Re: [GZG] Artillery considerations (was: Re: Help me, Obi-Wan Kenobi!)


 I like that idea

Michael Brown
mwsaber6@msn

--------------------------------------------------
From: "Ground Zero Games" <jon@gzg.com>
Sent: Tuesday, July 08, 2008 10:19 AM
To: <gzg-l@vermouth.csua.berkeley.edu>
Subject: Re: [GZG] Artillery considerations (was: Re: Help me, Obi-Wan 
Kenobi!)

>>You'd still want ground artillery, at least for missions where you're
>>defending, but probably for attacker as well. The reason is
>>organizational. Requesting Ortillery would mean moving way up in the
>>chain of command, and then across to the naval service. Even
>>theoretically integrated structures will have an organizational seam
>>where navy/aerospace and ground forces meet.
>
>
>
> ...And then you'll have the scenarios where rather than a high-tech
> invading force doing a hot insertion from orbit with
> space-superiority ships in direct support, you've instead got a
> Mercenary Company of hovertanks hired by one bunch of farmers on a
> balkanised world to help them kick the crap out of the neighbouring
> bunch of farmers who speak a different language, or wear red
> headscarves instead of green, or whatever, and said tank company
> arrives on-world via a regular spaceport in a couple of chartered
> bulk freighters.
>
> I suspect that what we need, in game terms, is some kind of Artillery
> Environment rules similar in style to the SGII Aerospace Environment
> concept; an abstract system that compares tech levels and available
> resources (offensive and defensive) of each side in the battle, and
> uses this to affect both the availability and the effectiveness of
> artillery and other support fire.
>
> Jon (GZG)
>
>>
>>Obviously, organizational behavior as a science is advancing rapidly,
>>so maybe interservice rivalries and differing priorities will be a
>>thing of the past. Or maybe not. It certainly feels right.
>>
>>
>>Robert Mayberry
>>
>>
>>On Tue, Jul 8, 2008 at 10:46 AM, Adrian1 <al.ll@tiscali.co.uk> wrote:
>>>  I was wondering if anybody was thinking in 3 dimensions.  If your
the
>>>  invader, you will have spaceships in orbit.  The rules clearly
state
>>>  that ORTILLERY exists.  If an army is tasked with orbital assault,
it 
>>> is
>>>  more than likely that it will have ortillery - as in spaceraft with
>>>  ground bombardment capability.  All a unit on the ground would need
to
>>>  use this is a IFF device, a com unit and a compass.  Wouldn't
suprise 
>>> me
>>>  if the typical message was "enemy target 300 yards north on my
signal -
>>>  confirm and destroy".
>>>
>>>  Anybody seen Google Earth - thats non-military technology available
>>>  today.  In 200 years I reckon that anybody in orbit will be able to
SEE
>>>  their targets directly from orbit in real-time and be able to
follow
>>>  battles from there.  When a unit reports that is in trouble and
needs
>>>  artillery, the ortillery unit would look down at the calling unit
and
>>>  the surrounding area and think "theres the enemy, heres a bomb,
boom.
>>>
>>>  The tech gap isn't going to get any narrower for the third world
>>>  countries - they'll have to rely on NOT been seen and NOT losing 
>>> control
>>>  of orbital space.
>>>
>>>  Magnus Alexandersson wrote:
>>>>  It all depends, if you are an invading force and have come by
>>>>  spaceship, the logical alternative would be deploy a relay net of
>>>>  satellites in orbit monitoring troop movement and directing
artillery.
>>>>  No virus found in this incoming message.
>>>>  Checked by AVG - http://www.avg.com
>>>>  Version: 8.0.138 / Virus Database: 270.4.6/1540 - Release Date:
>>>>08/07/2008 06:33
>>>>
>>>> 
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>>>>
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>>
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