Re: [GZG] [OFFICIAL] Another question: SF game styles...?
From: "John Atkinson" <johnmatkinson@g...>
Date: Thu, 3 Jul 2008 10:21:16 +0300
Subject: Re: [GZG] [OFFICIAL] Another question: SF game styles...?
On Thu, Jul 3, 2008 at 5:01 AM, Robert N Bryett <firstname.lastname@example.org>
> But hey, the "chanting druids in the engine-room" SF worlds can be
> fun too. I enjoyed the Honor Harrington books for example, until the
> series broke the cardinal rule of space-opera and became dull (IMHO
> of course. Your milage may vary).
David Weber broke his wrist. He couldn't type. So he was dictating.
If you've ever heard Weber talk, he tends to go on at great length.
Repetitively. And no one had the balls to edit him (It's David
Weber!!!) so that's one reason his books have been getting longer and
Or so I was told by someone who co-authored a series with him that is
on hold indefinitely because that coauthor wants final cut authority
on the next collaboration, but Dave Weber isn't giving it up.
But seriously, Honor Harrington should have ended about three or four
"Thousands of Sarmatians, Thousands of Franks, we've slain them again
and again. We're looking for thousands of Persians."
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