Re: [GZG] [OFFICIAL] Another question: SF game styles...?
From: "Ryan Fisk" <ryan.fisk@g...>
Date: Tue, 1 Jul 2008 08:59:20 -0600
Subject: Re: [GZG] [OFFICIAL] Another question: SF game styles...?
On Tue, Jul 1, 2008 at 2:49 AM, Ground Zero Games <email@example.com> wrote:
> A quick poll-type question where everyone can chip in with their
> What style(s) of SF ground combat game do you prefer, and why?
> Possible categories:
> (a) "Realistic" games that are a serious projection of current
> technology/tactics/organisation, with a few SF ideas added?
> (b) Games based in a specific "hard SF" background, true to the
> source material even if some of it has already been overtaken by Real
> World stuff (Hammer's Slammers and Aliens are prime examples...)?
> (c) Games where the background (deliberately) has no connection with
> our real world, eg Star Wars?
> (d) anything else you can think of....?
I'm a B or C kinda guy.
I want to play games that feel like Appleseed/Ghost in the Shell meets
Aliens with a good healthy dose of 40k and/or Shadowrun, on strange
Can I use the phrase Hard Science Fantasy :-)
Mostly I want a good set of rules that will allow the above and be fun
(i.e. I think it will all turn out to be (nano?)robots/RPVs fighting
(nano?)robots/RPVs, but that's not fun).
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