Re: [GZG] [OFFICIAL] Another question: SF game styles...?
From: Frits Kuijlman <frits@k...>
Date: Tue, 1 Jul 2008 13:09:14 +0200
Subject: Re: [GZG] [OFFICIAL] Another question: SF game styles...?
Ground Zero Games wrote:
> What style(s) of SF ground combat game do you prefer, and why?
> (b) Games based in a specific "hard SF" background, true to the
> source material even if some of it has already been overtaken by Real
> World stuff (Hammer's Slammers and Aliens are prime examples...)?
>
> (c) Games where the background (deliberately) has no connection with
> our real world, eg Star Wars?
I am playing enough 'modern' games that 'realistic near projected
future' doesn't hold much attraction for me.
A game based on a specific background (b or c) is much more attractive
as it enables players to easily identify with the game. Whether you
give me a game with a fixed system and background, or a flexible
system with background specific army lists is I think less important.
Frits
--
Frits Kuijlman frits@kuijlman.net
Delft, The Netherlands
_______________________________________________
Gzg-l mailing list
Gzg-l@vermouth.csua.berkeley.edu
http://vermouth.csua.berkeley.edu:1337/cgi-bin/mailman/listinfo/gzg-l