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Re: [GZG] Question to the list.....

From: emu2020@c...
Date: Mon, 30 Jun 2008 19:44:18 +0000
Subject: Re: [GZG] Question to the list.....

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have played with these setups a lot. I am a huge fan of underdogs and
tend to play uneven matches in various games. So many of the interesting
conflicts of Earth history fall into this category of enueven tech
matches. Even if the base line tech is pretty close (AR vs AR, Rocket vs
Rocket) the forces themselves may not be as advanced as one may have
little or no official training/doctrine and the other is some mighty
organized nation with tons of theory and doctrine.

As far as my experiences with these games. They tend to be fun if
handled well. Do avoid making them knock down drag out fights because
the lower tech will almost always lose unless they are some sort of
swarming, endless mass (a fun game too). Objectives are key in these
scenarios and it isn't a bad idea to place limitations on your hi-tech
forces.

For limitations, I have used engagement restrictions or even reporters
on the table. Also, you can limit your advanced forces by making certain
areas off limits to them (holy places, nuetral ground in the city,
limited fire zones, etc) which the enemy may not have limited for them.
There are any number of things you can do to make the game challenging
for the higher tech force and fun for both parties.

The biggest thing is to avoid a situation where the low-tech guy spends
the whole game futily throwing forces at the hi-tech guy hoping to get
lucky. Also, it's not much fun for the hi-tech player to sit there
swatting flies with no challenge.

-Eli

> 
> >>Ground Zero Games wrote: 
> >>> I'm interested in any memories of such games, but especially
anyone 
> >>> who tried it with unequal tech matchups (eg: small hi-tech force
vs. 
> >>> larger mid- or low-tech one). 
> >> 
> >>Nope. The only uneven (tech wise) game I have played is PeterPig's 
> >>ak47 with militia vs. mercenaries. Basically, the mercenaries rule 
> >>until the militias with their rpgs come too close to the tanks. So 
> >>basically, the militias like lots of cover and the mercenaries like 
> >>nice fields of fire. 
> >>Is this the kind of effect you're looking for? 
> >> 
> >>Frits 
> > 
> > 
> > Kind of, but what I was actually more interested in was how Striker 
> > II's handling of very high tech grav vehicles, which have HUGE 
> > movement speeds and weapon ranges, actually worked out in game 
> > terms.... 
> > I guess it may well have been one of those games that lots of people

> > bought but few ever played! 
> > 
> > Jon (GZG) 
> > 
> >> 
> >>-- 
> >>Frits Kuijlman frits@kuijlman.net 
> >>Delft, The Netherlands 
> >> 
> >>_______________________________________________ 
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>
>>http://vermouth.csua.berkeley.edu:1337/cgi-bin/mailman/listinfo/gzg-l 
> > 
> > 
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