Re: [GZG] Question to the list.....
From: "Michael" <mwsaber6@m...>
Date: Mon, 30 Jun 2008 13:17:53 -0600
Subject: Re: [GZG] Question to the list.....
IIRC at Tech 5 a Battalion gets a Command stand, a Telephone Staff stand
and
a command stand per Company. Command stands can place 1 order within
6". A
staff stand can give an order to any stand in communication range.
Troops
have no armor. Fire Support is generally direct fire
At Tech 15 a squad has a Command Satellite Uplink stand and can "talk"
to
any stand on the board as well as supports in orbit. Most troops are
in
Combat Armor or Battledress. Fire Support is generally Indirect and
MUCH
more accurate.
Michael Brown
mwsaber6@msn
--------------------------------------------------
From: "Ground Zero Games" <jon@gzg.com>
Sent: Monday, June 30, 2008 10:12 AM
To: <gzg-l@vermouth.csua.berkeley.edu>
Subject: Re: [GZG] Question to the list.....
>>Yes, both versions. Played a LOT of CD too (all editions). C2 is the
>>heart
>>of the game in Striker (you NEED to right a Field Order) and the
emphasis
>>continues in Striker II. Troop Quality (Training) is also a big
piece.
>>
>>IIRC higher tech forces are more maneuverable (C2 allows each stand to
>>have
>>an order) and usually has better sensors (ability to spot/detect),
higher
>>ROF and ranges.
>
>
> So, in your experiences, how did hi/low tech matchups game out
> (particularly in Striker II)? How large a force multiplier of low or
> mid tech troops did you need to give a reasonable game against
> hi-tech stuff, or did you just balance it by scenario?
>
> Jon (GZG)
>
>>
>>
>>
>>
>>Michael Brown
>>mwsaber6@msn
>>
>>
>>--------------------------------------------------
>>From: "Ground Zero Games" <jon@gzg.com>
>>Sent: Monday, June 30, 2008 1:46 AM
>>To: <gzg-l@vermouth.csua.berkeley.edu>
>>Subject: [GZG] Question to the list.....
>>
>>> Just a quick question to you all, seemingly OT but actually
relevant
>>> to some stuff I'm working on.......
>>>
>>>
>>> Does anyone out there actually recall having PLAYED a game of the
old
>>> STRIKER II (the Traveller ground combat rules based on Command
>>> Decision)? I imagine there are lots like myself who have read the
>>> rules, but how many people actually got the toys out on the table
>>> with them?
>>> I'm interested in any memories of such games, but especially anyone
>>> who tried it with unequal tech matchups (eg: small hi-tech force
vs.
>>> larger mid- or low-tech one).
>>>
>>> Jon (GZG)
>>>
>>> _______________________________________________
>>> Gzg-l mailing list
>>> Gzg-l@vermouth.csua.berkeley.edu
>>>
http://vermouth.csua.berkeley.edu:1337/cgi-bin/mailman/listinfo/gzg-l
>>>
>>
>>_______________________________________________
>>Gzg-l mailing list
>>Gzg-l@vermouth.csua.berkeley.edu
>>http://vermouth.csua.berkeley.edu:1337/cgi-bin/mailman/listinfo/gzg-l
>
>
> _______________________________________________
> Gzg-l mailing list
> Gzg-l@vermouth.csua.berkeley.edu
> http://vermouth.csua.berkeley.edu:1337/cgi-bin/mailman/listinfo/gzg-l
>
_______________________________________________
Gzg-l mailing list
Gzg-l@vermouth.csua.berkeley.edu
http://vermouth.csua.berkeley.edu:1337/cgi-bin/mailman/listinfo/gzg-l