Re: [GZG] Question to the list.....
From: "Michael" <mwsaber6@m...>
Date: Mon, 30 Jun 2008 06:47:43 -0600
Subject: Re: [GZG] Question to the list.....
Yes, both versions. Played a LOT of CD too (all editions). C2 is the
heart
of the game in Striker (you NEED to right a Field Order) and the
emphasis
continues in Striker II. Troop Quality (Training) is also a big piece.
IIRC higher tech forces are more maneuverable (C2 allows each stand to
have
an order) and usually has better sensors (ability to spot/detect),
higher
ROF and ranges.
Michael Brown
mwsaber6@msn
--------------------------------------------------
From: "Ground Zero Games" <jon@gzg.com>
Sent: Monday, June 30, 2008 1:46 AM
To: <gzg-l@vermouth.csua.berkeley.edu>
Subject: [GZG] Question to the list.....
> Just a quick question to you all, seemingly OT but actually relevant
> to some stuff I'm working on.......
>
>
> Does anyone out there actually recall having PLAYED a game of the old
> STRIKER II (the Traveller ground combat rules based on Command
> Decision)? I imagine there are lots like myself who have read the
> rules, but how many people actually got the toys out on the table
> with them?
> I'm interested in any memories of such games, but especially anyone
> who tried it with unequal tech matchups (eg: small hi-tech force vs.
> larger mid- or low-tech one).
>
> Jon (GZG)
>
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