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Re: [GZG] Shipping sheep

From: Ground Zero Games <jon@g...>
Date: Tue, 20 May 2008 08:35:29 +0100
Subject: Re: [GZG] Shipping sheep

>Jump speed was directly proportional to plot needs.

A very good point. And probably the biggest reason why it's so 
difficult to write a game that "accurately" reflects a setting from a 
movie or TV series (or even some books).....  ;-)

Jon (GZG)

>
>it only took the White Star ~24 hours to make it to Za Ha Dun yet it
took
>the Icarus months
>>>  Yeah, but on Babylon 5, you can't get eggs shipped out to Epsilon
Eridani
>>>  very easily (never could figure that one out).
>>
>>  I thought that was due to the freshness problem vs mass.  I can ship
1
>>  dozen
>>  eggs fresh or prepacked freeze dried egg powder 30 dozen in the same
>>  space.
>>  Then the eggs are only good for a week or two of shipping while the
powder
>>  is good for two to three months...
>>
>>  B5 didn't define the difference between military and civilian travel
very
>>  well.  It took the White Star 48 hours to jump from B5 to Earth, but
I
>>  don't
>>  remember if we were told directly how long a civilian cargo
transport
>>  would
>>  take.
>
>Agreed, it was noted that you could get Salami and preserved meats but
not
>fresh stuff.
>
>
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