Re: [GZG] FTverse colinies
From: Oerjan Ariander <orjan.ariander1@c...>
Date: Thu, 08 May 2008 00:15:12 +0200
Subject: Re: [GZG] FTverse colinies
Enzo de Ianni wrote:
> >Identical weapons, with identical capabilities,
> >could cost very different amounts to produce in societies with
different
> >tech bases and production infrastructures - but since their
*capabilities*
> >(and thus combat powers) are identical, their game-balance *points
values*
> >would be also identical regardless of who built them. Conversely a
certain
> >amount of money/resources/labour will buy you weapons or vehicles
with a
> >rather different total combat power if you spend them in the US
compared to
> >what you'd get if you spent them in Zimbabwe instead...
>
>but the comparison would not always be in favor of the USA,
Of course it won't. If it were, I'd be unemployed :-)
>as the actual global work division demonstrates... if a weapon system
could
>be produced in Zimbabwe (for example) and such a thing could be made
>with a labor intensive procedure, it could be more convenient to make
>it there.
Very much so. Though in the particular case of Zimbabwe, I suspect that
you'd mostly get cannon fodder with spears and machetes - thanks to Mr.
Mugabe & co. that country currently lacks virtually all kinds of
infrastructure needed for more advanced weapons... ('Course, cannon
fodder
is quite labour intensive to produce too, at least for the mothers :-/ )
>You could even go for a lower quality (accepting a loss of
>endurance if performance could remain high enough), if the price was
>low enough, with the prevision of a faster substitution or simply
>fielding far more than your enemy.
Certainly. As one of the South African defence companies used to
advertise:
"80% of the capability for 60% of the cost" :-) (Which in itself is
refutation of Robert's idea that monetary costs and combat power are
proportional to one another...)
Regards,
Oerjan
orjan.ariander1@comhem.se
"Life is like a sewer.
What you get out of it, depends on what you put into it."
-Hen3ry
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