Re: [GZG] Full Thrust Questions
From: "John Lerchey" <lerchey@a...>
Date: Sun, 6 Apr 2008 23:23:23 -0400 (EDT)
Subject: Re: [GZG] Full Thrust Questions
HI Kevin,
First off, yes, all damage and threshold checks are applied before the
next ship gets to activate. Thus, if the ship that was just damaged is
the next one to activate, it may very well be firing at diminished
capacity.
I've been using "Shiptool" for a while. It'll do 6 ships on a single
sheet of paper.
Use "Design" for desiging the ships, "Fleetman" to lay out your fleet,
"Fleet2PS" to create a postscript file. I then read the .ps file into
illustrator to create a PDF that I can print. :)
Hope this helps,
J
> Hello Gents,
>
> Forgive a rookie question, but there is one thing I wanted to make
sure
> of. "Does firing damage and possible resulting Threshold damage apply
to
> the ship in question immediately so that it may only return fire at
it's
> possibly reduced strength?" I believe it does but it came up in the
first
> game we played and I wanted to be sure.
>
> Lastly I have seen a couple of FT ship design applications out there,
but
> is there one that will allow you to create ships and print out your
fleet
> on one sheet of paper?
>
> Thanks Kevin_______________________________________________ Gzg-l
mailing
> list Gzg-l@vermouth.csua.berkeley.edu
> http://vermouth.csua.berkeley.edu:1337/cgi-bin/mailman/listinfo/gzg-l
John K. Lerchey
Assistant Director for Incident Response
Information Security Office
Carnegie Mellon University
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