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Re: [GZG] TheTriumphoftheDaleks [SEC=PERSONAL]

From: "john tailby" <John_Tailby@x...>
Date: Wed, 6 Feb 2008 17:21:06 +1300
Subject: Re: [GZG] TheTriumphoftheDaleks [SEC=PERSONAL]

At the end of the 5 turn campaign the Daleks and their allies had
defeated 
the Grey and their allies.

The Grey all carrier fleet was defeated because the Daleks adapted
faster 
and built counter ships to beat the Grey attack fighter carriers. The
Grey 
were slower to adapt and kept going "paper" while the Daleks quickly
changed 
from rock to scissors.

The strategic lession people took from this is that while micor carriers
are 
quite good they are very easy to counter and you need another string to
your 
bow. It is considered quite a good idea to start with an initial build
of 
all micro carriers and then never build anything else, instead
concentrating 
on builds that will kill things designed to beat microcarriers.

In the final turn, the UDR captured the Decca homeworld with a sneak
attack 
with speacialised long range attack frigates. The Decca Home defence
fleet 
decided that it should go and defend the perimeter world leaving the 
homeworld open to attack.

The Decca and the Arachnids defeated the UDR allies retaining the
homeworld 
they had earlier captured.

In the end the campaign ended with 2 alliances staring at each other
accross 
the remains of 3 other teams. Quite a good result really.

Even in the campaign the people that were elminated were not eliminated 
until quite late in the turn count so had a vital roll to play in 
determining who might win.

The Dalek alliance did end up with 2 enemy homeworlds captured and most 
points of enemy shipping killed. 

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