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Re: [GZG] [SG3]: What if?

From: "McCarthy, Tom (xwave)" <Tom.McCarthy@x...>
Date: Thu, 31 Jan 2008 12:52:19 -0500
Subject: Re: [GZG] [SG3]: What if?

An interesting idea and one I've never pursued.

A die shift for outnumbering the foe would be huge; you'd have to base
it on some outnumbering ratios.

I'm not sure how to trigger some casualties on each side whether they
are winning or losing, either.	That's one thing I like about the
current mechanism, slow as it is.

You'd probably lose a lot of granularity when individual figures have
particularly good or bad weaponry for the assault.

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