Prev: Re: [GZG] [SG3]: What if? Next: Re: [GZG] [SG3]: What if?

[GZG] Opposed roll randomness (Was: [SG3]: What if?)

From: Robert N Bryett <rbryett@g...>
Date: Thu, 31 Jan 2008 11:34:03 +1100
Subject: [GZG] Opposed roll randomness (Was: [SG3]: What if?)

I don't understand this comment. The random "mechanic" in SGII is an  
*opposed* roll, so isn't the result the *difference* between the  
rolls, not the rolls themselves? In this context, I don't see how the  
performance of either set of troops involved in an opposed roll can  
be called more predictable than the other. Is the theory simply that  
more sides on the die automatically equals less predictability?

The chances of a d8 rolling a higher, equal or lower number than a d6  
are what they are (56.25%, 12.5% and 31.25% respectively I think,  
though I'm no mathematician), and I don't understand how there can be  
any difference in the predictability of those odds depending on which  
"side" of the roll you happen to be.

Best regards, Robert Bryett

On 30/01/2008, at 19:27 , Samuel Penn wrote:

> Which brings me to my peeve of the randomness of the die mechanic.  
> Good troops are less predictable in their results than poor troops.

Gzg-l mailing list

Prev: Re: [GZG] [SG3]: What if? Next: Re: [GZG] [SG3]: What if?