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Re: [GZG] [SG3]: What if?

From: Stephen Scothern <stephen.scothern@G...>
Date: Wed, 30 Jan 2008 15:54:51 +0000
Subject: Re: [GZG] [SG3]: What if?

John Atkinson wrote:
> On Jan 30, 2008 2:27 AM, Samuel Penn wrote:
>> Which brings me to my peeve of the randomness of the die mechanic.
>> Good troops are less predictable in their results than poor troops.
> I agree.  Good troops should be less random than green ones, not more
> How about Green troops getting a d6, regulars d6+2, veterans d6+4,
> John

'Good' troops actual dice rolls are less predictable, but their 
effectiveness is more predictable - i.e. they will tend do everything 
better than 'bad' troops ( a d8 will beat a d6 56% of the time, draw 
13%, lose 31%). ( green vs green gives W/D/L of 42% / 16% / 42%).

If you gave regular troops a d6+2 instead of a d8, you get W/D/L of 72% 
/ 11% / 17%). You have made them far better than they used to be.

Just because the dice roll is more random, does not mean that their 
effectiveness is more random. The chances of beating your opponents 
rolls go up as you increase the dice size. You are making the outcome 
less random each time you increase the dice size.



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