Prev: Re: [GZG] [SG3]: What if? Next: Re: [GZG] [SG3]: What if?

Re: [GZG] [SG3]:Whatif? [SEC=PERSONAL]

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Wed, 30 Jan 2008 16:24:49 +1100
Subject: Re: [GZG] [SG3]:Whatif? [SEC=PERSONAL]

1 - How about shifting the "remove suppression" roll to an immediate "do
I take a suppression" roll?  It will generate a faster game (as there is
a lower change of "pinning" a unit down from moving).  The game dynamic
will change, so might need to be based on 2x Leadership to make
suppression a viable part of the game.

'Neath Southern Skies 

> -----Original Message-----
> From:  On Behalf Of Mark Kinsey
> Sent: Wednesday, January 30, 2008 3:40 PM
> Subject: Re: [GZG] [SG3]: What if? [TO BE CLASSIFIED]
> 1)  Well right now one thing that SG2 does not model is the 
> effect troop quality has on whether a unit becomes pinned. As 
> it stands, under the equivalent volume and effectiveness of 
> fire, a veteran unit and a green unit would both be pinned. 
> I've heard accounts of elite units (such as the SEAL team 
> portrayed in "Lone Survivor") who receive huge volumes of 
> fire from green troops and continue to return fire. You can't 
> model this behavior in StarGrunt.

1. Before opening any attachments, please check for viruses. 
2. This e-mail (including any attachments) may contain confidential
     for the intended recipient. If you are not the intended recipient, 
     please contact the sender and delete all copies of this email. 
3. Any views expressed in this e-mail are those of the sender and are
     a statement of Australian Government Policy unless otherwise
4. Electronic addresses published in this email are not conspicuous
     and DVA does not consent to the receipt of commercial electronic
5. Please go to to unsubscribe
     of this type from DVA. 
6. Finally, please do not remove this notice.

Gzg-l mailing list

Prev: Re: [GZG] [SG3]: What if? Next: Re: [GZG] [SG3]: What if?