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Re: [GZG] [SG3]:Whatif? [SEC=PERSONAL]

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Wed, 30 Jan 2008 16:24:49 +1100
Subject: Re: [GZG] [SG3]:Whatif? [SEC=PERSONAL]

1 - How about shifting the "remove suppression" roll to an immediate "do
I take a suppression" roll?  It will generate a faster game (as there is
a lower change of "pinning" a unit down from moving).  The game dynamic
will change, so might need to be based on 2x Leadership to make
suppression a viable part of the game.

Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernsk/ 

> -----Original Message-----
> From:  On Behalf Of Mark Kinsey
> Sent: Wednesday, January 30, 2008 3:40 PM
> Subject: Re: [GZG] [SG3]: What if? [TO BE CLASSIFIED]
> 
> 1)  Well right now one thing that SG2 does not model is the 
> effect troop quality has on whether a unit becomes pinned. As 
> it stands, under the equivalent volume and effectiveness of 
> fire, a veteran unit and a green unit would both be pinned. 
> I've heard accounts of elite units (such as the SEAL team 
> portrayed in "Lone Survivor") who receive huge volumes of 
> fire from green troops and continue to return fire. You can't 
> model this behavior in StarGrunt.

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