Re: [GZG] Shield Reinforcement?
From: Doug Evans <devans@n...>
Date: Thu, 20 Dec 2007 07:27:53 -0600
Subject: Re: [GZG] Shield Reinforcement?
Mike Hudak wrote on 12/20/2007 06:25:46 AM:
> Another shield reinforcement idea....
>
> Captain 'pumps' the shield to effectively the next level. Level 1
> shields become level 2, Level 2 shields become level '3'.
Part of my original post: "Then I wondered about buying a shield upgrade
with points on the plotted arc." ;->=
I should have said 'for the turn', but how often does what we write SEEM
obvious to when written. No pumping to level one, and a level three
shields
would take special rules: banned, or no pumping, or...
> At the end of the turn, regardless of damage taken, a separate
threshold
> check at current level -1 is performed on the shield. If the
threshold
> fails, the shield is destroyed (burned out...)
Didn't think about burnout; I like it!
Whether the arcs are six, four, or two in number could be left to taste.
The_Beast
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