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Re: [GZG] [FT] Marine Assault Fighter Group [TOBECLASSIFIED] [SEC=UNCLASSIFIED]

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Wed, 14 Nov 2007 17:41:25 +1100
Subject: Re: [GZG] [FT] Marine Assault Fighter Group [TOBECLASSIFIED] [SEC=UNCLASSIFIED]

Looks a little more complicated than required.	How about:

Assault shuttles (1 mass each, 4 pts each), and fight as Torpedo
fighters.
To "arm" an assault shuttle requires 1 mass of Troops for each shuttle.
Only armed shuttles can launch (with 6 endurance).  Shuttles can be
re-armed upon return to the troop transport if there are sufficient
Troops still available (DCP's are not available for boarding shuttles).

Shuttles that successfully "attack" a ship by rolling 4+ (after
surviving PDS etc) deliver their boarding parties.  Troops aboard
shuttles that miss are lost (PSB: booby traps, missed the hatch, killed
by debris etc).
Resolve using whichever rules you find convenient (MT resolution or
fighter dogfight rules).

Note that a full assault shuttle wave requires 15 mass (9 for the
hangers + 6 Troop spaces).  This should limit it to specialty ships,
otherwise a heavy carrier could capture an enemy fleet in a couple of
turns.

Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernsk/ 

PS: Been a long day; started typing this at 9.00 am and finished at
5.30pm... 

________________________________

	From: On Behalf Of John Brewer
	Sent: Sunday, November 11, 2007 12:53 PM
	Subject: [GZG] [FT] Marine Assault Fighter Group [TO BE
CLASSIFIED]
		
	Since ship boarding has come up this month, I have an idea for a
new way to do it...  
	
	According to MT pg. 7, to launch a Boarding action the attacking
ship must first be brought close to the target vessel, so that it is
within 6" of it at the END of the turn's movement.  The attacking ship
must also be travelling at a velocity that is not more than 1 factor
different from the velocity of the target ship, and on a course that is
again not more than 1 point different from the target's course.  
	
	Well, for a ship to get that close to a target, it first has to
disable the target's drives & knock out the major ship-to-ship weapons.
But here's an idea to deliver a boarding party without exposing the
attacking ship to closing fire or the target ship to disabling drive
damage.  
	
	Since fighter groups can close with target ships with ease, and
attack at the same distance as boarding actions, why can't a fighter
group deliver a boarding party?  

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