Re: [GZG] [FT] Marine Assault Fighter Group
From: Phillip Atcliffe <atcliffe@n...>
Date: Tue, 13 Nov 2007 23:59:31 +0000
Subject: Re: [GZG] [FT] Marine Assault Fighter Group
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Brewer wrote:
> Since fighter groups can close with target ships with ease, and attack
> at the same distance as boarding actions, why can't a fighter group
> deliver a boarding party?
>
> The Marine Assault Fighter Group's icon is a fighter group wedge with
> an admiralty anchor in it. In the place of 2 of the fightercraft,
> there is an open sledge big enough to carry about 20 marines in vac
> suits, and an unarmed fightercraft used to push the sledge through
> space. Using the Modular Fighter Design, the "pushercraft" is bought
> as an unarmed, fast, long-ranged, heavy fighter - necessary to off-set
> the mass of the sledge, and to give extra protection to the marines on
> the way to the target. The other 4 fightercraft are bought as
> interceptors, and act as an interceptor screen for the sledge &
pusher.
>
> A bigger version of the Marine Assault Fighter Group consists of 3
> pairs of sledges & pushers, which should only be deployed when you
> have dedicated Interceptor groups to act as a screen.
Or simply call the sledge-pusher combo a Breaching Pod as seen in B5.
The EA BPs in "Severed Dreams" were essentially StarFury "wings" and
engines attached to a cylindrical hull with an airlock at one end. For
FT purposes, make a BP a double-sized fighter -- two hits to kill? --
that's unarmed, heavy, possibly long-ranged but /not/ fast, and can't
use launch tubes if the background/PSB uses them for fighters.
Phil