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Re: [GZG] [FT] Marine Assault Fighter Group

From: Phillip Atcliffe <atcliffe@n...>
Date: Tue, 13 Nov 2007 23:59:31 +0000
Subject: Re: [GZG] [FT] Marine Assault Fighter Group

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Brewer wrote:
> Since fighter groups can close with target ships with ease, and attack

> at the same distance as boarding actions, why can't a fighter group 
> deliver a boarding party? 
>
> The Marine Assault Fighter Group's icon is a fighter group wedge with 
> an admiralty anchor in it.  In the place of 2 of the fightercraft, 
> there is an open sledge big enough to carry about 20 marines in vac 
> suits, and an unarmed fightercraft used to push the sledge through 
> space.  Using the Modular Fighter Design, the "pushercraft" is bought 
> as an unarmed, fast, long-ranged, heavy fighter - necessary to off-set

> the mass of the sledge, and to give extra protection to the marines on

> the way to the target.  The other 4 fightercraft are bought as 
> interceptors, and act as an interceptor screen for the sledge &
pusher. 
>
> A bigger version of the Marine Assault Fighter Group consists of 3 
> pairs of sledges & pushers, which should only be deployed when you 
> have dedicated Interceptor groups to act as a screen.
Or simply call the sledge-pusher combo a Breaching Pod as seen in B5. 
The EA BPs in "Severed Dreams" were essentially StarFury "wings" and 
engines attached to a cylindrical hull with an airlock at one end. For 
FT purposes, make a BP a double-sized fighter -- two hits to kill? -- 
that's unarmed, heavy, possibly long-ranged but /not/ fast, and can't 
use launch tubes if the background/PSB uses them for fighters.

Phil


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