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Re: [GZG] FTInterfaceCraft [SEC=UNCLASSIFIED]

From: "Hansuke" <hansuke@g...>
Date: Thu, 8 Nov 2007 08:03:41 -0600
Subject: Re: [GZG] FTInterfaceCraft [SEC=UNCLASSIFIED]

Hey Brendan,

Thanks for those links. As a side note, you might want to put your name
on 
the fighters link page. I did on the copy I saved for my personal
"notebook 
of rules", but not sure how others treat stuff like that.

Bobby

----- Original Message ----- 
From: "Robertson, Brendan" <Brendan.Robertson@dva.gov.au>
To: <gzg-l@mead.CSUA.Berkeley.EDU>
Sent: Wednesday, November 07, 2007 12:13 AM
Subject: Re: [GZG] FTInterfaceCraft [SEC=UNCLASSIFIED]

> http://home.pacific.net.au/~southernsk/sg/fighters.htm
> http://home.pacific.net.au/~southernsk/sg/dogfight.htm
>
> That might help.
>
> In FT scale, just give them fighter movement, 1 hit point and "6 only"
> dogfight/antiship capability if they have any weapons (at least until
> you get above DS Size 7 or so) as 1 mass = ~size 5 when converting.
>
> Lifepod = 27 pts (2 per ship CF)
> Size 2
> Armor 1 (sealed)
> FGP
> Mobility type: none
> Non-combat Passengers 10
> Backup Systems
> Interface Landing Capable
>
>
> Brendan
> 'Neath Southern Skies
> http://home.pacific.net.au/~southernsk/
>
>
>
>
> ________________________________
>
> From:  On Behalf Of Bobby Mock
> Sent: Wednesday, November 07, 2007 4:06 AM
> Subject: Re: [GZG] FT Interface Craft [TO BE CLASSIFIED]
>
>
> I have been looking at that also, and I think that interface
> craft would travel at the same speed as fighters in FT and aerospace
> craft in DS. I am currently beating my brain up on a contruction
ruleset
> for designing fighter size craft (read interface craft, landers,
> lifepods, etc.) using DS rules but also convertable to FT stats.
>
> Bobby
>
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