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Re: [GZG] Microcarriers (was: NewCampaign)

From: Ground Zero Games <jon@g...>
Date: Wed, 3 Oct 2007 08:27:12 +0100
Subject: Re: [GZG] Microcarriers (was: NewCampaign)

>Hi
>
>We play scatter packs against ordinance does D3 hits and against heavy
>fighters is D3-1.
>
>We do have multirole fighter technology.
>
>Unfortunately I didn't chose that technology so I don't have that
>capability.
>
>My fighters are robots and don't even get the luxury of internal hanger
bays
>so I can't refuel them in a tactical battle.However racks only take up
6
>mass so I get 50% more
>
>I am not convinced that people should "pay" for expenable munitions in
a
>campaign. In order for that to balance out they would have to be
>significantly better on the tactical map or they would just become
>marginalised.
>
>Its often difficult to take a tactical combat game and try and
translate it
>into a campaing game when the points are balanced for the tactical
game. I
>think the points are ballanced for the tactical game so we don't need
to
>handicap players further. Also what is the cost of the expendible
munition?
>For fighters it's a bit visible but for missiles and MKPs its not.
>
>In this campaign we have 10 players each with their own fleet, there
are
>some similarities but plenty of variation.
>
>There have been some fun battles so far.

Well, at the end of the day that last sentence is the one that REALLY 
matters....   :-)

Jon (GZG)

>
>
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