Re: [GZG] Campaign rules (was Re: [FT] New Campaign from John Tailby)
From: davebill <davebill@c...>
Date: Tue, 02 Oct 2007 21:24:53 +1300
Subject: Re: [GZG] Campaign rules (was Re: [FT] New Campaign from John Tailby)
Hi Simon,
Like the rules - very detailed. How did you handle all the record
keeping?
This seems to be a problem with more detailed campaign rules and systems
-
they generate enormous amounts of data and you can end up playing
"Bureaucrats in Space" rather than actual tabletop gaming - though you
guys
seem to come from a role-playing background so perhaps the UN meetings
were
as much fun as the actual battles?
Lots of neat ideas, though! I like the UN concept and the
auditing/voting
system - also the trade nodes. And the fleet/task force structure. (A
problem I'm having in the campaign I'm running is that we're now getting
fleets of 3000 - 5000 points running around and a game can take 10 hours
with forty plus ships a side).
Did you ever get to play Ver 2, or did everybody graduate and get
mortgages?
:(
Regards
David
> From: mintroll-ft-list <mintroll-gzg-ft@2-72.co.uk>
>
> As a small plug, to my now dead campaign (it ran for a whole year -
which
> I think was pretty good going), if you want to use any of it be my
guest
> (though I guess your group won't be interested in the resources
rules). I
> did write up some nicely formatted summaries, especially of all the
weapon
> systems - including stealth and decoys etc:
> http://fullthrust.2-72.co.uk/systems.html
> and the playtest fighter rules (no idea where they currently stand
though,
> I believe there was another idea posted):
> http://fullthrust.2-72.co.uk/fighters.html
> I don't really contribute to the list, but I still read it every now
and
> then. I did spend such a long time writing all that stuff up - makes
me
> feel better if other people find it useful/use it.
> Yeah, my group liked the logistics stuff more - in fact, to be honest
we
> designed a space campaign using FT as the combat resolution system. If
I
> ever run another one I'd tone down so many of the rules. Still, you
have
> to learn things the hard way sometimes.
> Simon
_______________________________________________
Gzg-l mailing list
Gzg-l@lists.CSUA.Berkeley.EDU
http://mead.CSUA.Berkeley.EDU:1337/cgi-bin/mailman/listinfo/gzg-l