Re: [GZG] New Campaign
From: "john tailby" <John_Tailby@x...>
Date: Mon, 1 Oct 2007 20:27:21 +1300
Subject: Re: [GZG] New Campaign
We have played several campaigns and people are getting more aggressive
as
things go on. People that play defensive find that all the battles take
place in their territory.
Space combat being the ultimate form of sports hooliganism or teenage
road
trips definitely wants to be happening in the other persons back yard.
Each counter has a separate blip so you can see what is coming. If you
want
to pin an enemy capital vessel you can do so by moving sufficient size
ships
do block it. If it wants to move further, it's escorts need to come
along
and pin the pinners to free up the capital ship.
Because each ship is a blip on long range scanners and size is indicated
to
the nearest 50 mass you can't easily tell a scout from a light cruiser
or an
escort cruiser from a battle cruiser so even if you want to match up
evenly
by size that might not be an even points value.
We do get some forlorn hopes and some escape from ambushes and some sell
you
lives dearly scenarios. Most battles can be reasonably even because
players
all start with the same points and have to make the decision about how
many
units and of what quality they want.
We have played under other rules and sometimes give people a large
number of
points and then let people chose more technologies for a reduction in
fleet
size. So you get higher tech fleets with more flexibility but lower
starting
points.
We do get some strategic surprise ideas which can cause
paper-scissors-rock
mismatches and we generally get a lot of smaller games say 500 points or
less. Just because it is harder to put a lot of force into one sector
with
up to 5 potentially hostile neighbours.
There is also a fine line between providing no incentive to attack and
providng too much. In the previous iteration of the campaign people got
the
revenue of the captured enemy world instantly. So by turn 2 a couple of
people had production bases roughly twice that of their neighbours. By
the
end of that campaign that alliance had overrun most of the galaxy and
were
building multiple battleships per turn. For a very cautious group this
might
be the way to start.
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