Re: [GZG] Microcarriers (was: NewCampaign) [SEC=UNCLASSIFIED]
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Mon, 1 Oct 2007 10:26:50 +1000
Subject: Re: [GZG] Microcarriers (was: NewCampaign) [SEC=UNCLASSIFIED]
Micro-carriers are ok if you have enough of them (you effectively need 1
fighter for every hull point of the enemy) to have *any* chance of
burning through an ADFC net. If the target doesn't have ADFC, 6-8
squadrons will kill any ship before needing to rearm (taking 1-3
squadrons of casualties, depending if morale is used).
I would suggest a few tweaks to your campaign:
1. Carriers *must* remain on the table while the launched squadron is
alive, otherwise the fighters will "strike its colours". (they can ftl
as soon as it dies).
2. Make rules for squadrons to earn "ace" status; being able to
needle-beam ADFC and PDS will give the player options if he wants to
stick with fighter fleets. It will also encourage him to "stick it out"
to make sure squadrons get away to earn experience.
For yourself, can you "independantly route" some light cruisers to enter
separately? A cruiser dropping in the middle of the soap bubble fleet
may encourage him to build heavier carriers (or at least provide a
proper escort). Also, keep a couple of intercepter squadrons in the
carrier for "mop-up" duty after the enemy run out of endurance.
I have found that soap-bubbles don't work in a campaign setting, as for
the cost of expendables + all the bubbles lost, its better to build
decent carriers with a battleline to back it up. They *are* useful in
providing flexible support to your fleets/bases as you can shift your
fighter assets where you think the next battle will be.
Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernsk/
> -----Original Message-----
> From: On Behalf Of davebill
> Sent: Friday, September 28, 2007 8:15 PM
> Subject: Re: [GZG] New Campaign [TO BE CLASSIFIED]
>
> The Grey micro carrier sounds quirky, I estimate 70 points
> with an Interceptor or Standard Flight loaded and 82 with a
> Flight of Heavy Fighters? Sounds good on paper, but I think
> scads of fighters would lack the heft to take on a moderate
> sized fleet?
> >
> > So far I have had 3-4 skirmishes with the Grey.
> > The Grey have an interesting tactical approach.
> > The main fighting ship they have deployed in large numbers
> is a micro
> > carrier.
> > This ships is ~
> > mass 13
> > Hull 2
> > FTL1
> > Drive 1
> > Mounts a hanger and launch tube containig a squadron of attack
> > fighters with fast and heavy modifications. (so quite
> tough) The ship
> > also has stealth hull so is hard to hit from long range.
> > The basic doctrine in our hyperspace engagements is to jump
> in as far
> > away from the enemy fleet as possible at speed 1. Stop,
> turn round and
> > then activate FTL and exist the table top.
> > This leaves the fighters to do the work.
> > The micocarriers are also accompanied by a mass 3 banzi jammer that
> > can attract long range fire or ordinance attacks.
> >
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