Re: [GZG] New Campaign
From: "john tailby" <John_Tailby@x...>
Date: Sat, 29 Sep 2007 09:25:33 +1200
Subject: Re: [GZG] New Campaign
Thanks for the interest in the campaign
We are using the stealth rules Inspired by the New Israeli playtest
rules.
The range band reduction works well.
We play on a real map.
Each turn we dice for initiative and player move their counters on the
map
in that order. So sometimes it is an advantage to go first and sometimes
later in the player turn sequence.
Each ship is represented by a counter on the map. This describes the
nationality, wheter it is a ship or a fort and its size class (mass
divided
by 50). This gives players the option to move their ships around the map
and
have some idea about what they are facing. Although there is a big
difference between a mass 10 scout and a mass 50 light cruiser (thou
they
are both size 1 so look the same on the strategic map).
Signature distorters allow a ship to be depicted as a different size on
the
strategic map. In the last campaign one team made great use of them. A
squadon of size 1 blips (so looking like a raiding group of destroyers)
made
it to the enemy planet and were intercepted by a coulpe of
battlecruisers
(so on paper an even fight. It came as a great surprise when the raiding
force turned out to 3 a major fleet assault and the attackers were
actually
5 120 mass ships. The defending battlecruisers were defeated in short
order
and the planet captured.
We tried prewritten orders and found them hard to make work in an
enjoyable
way. People enjoy the phased movement.
IIRC GW stands are still available from stores certainly independant
retail
stockists but I find it easier to buy things from the online store
anyway.
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