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Re: [GZG] So many questions

From: "John Lerchey" <lerchey@a...>
Date: Thu, 24 May 2007 09:24:53 -0400 (EDT)
Subject: Re: [GZG] So many questions

Heh.  And the best part is that Indy and I have played together and
neither of us may know how it works! :D

J

> Hi James,
> 
> I'll take the DSII questions for you. :)
> 
>> Anyone care to clear things up for me? One thing that I found unclear
>> for Dirtside II was the rules for infantry firing upon vehicles. Do
they
>> still need to test for effective fire as described in the rules for
>> infantry firefights?
> 
> No.  The test for effective fire boils down to determining how
effective
> *small arms fire against other infantry/soft targets* is.  Each stand
> that has an IAVR can fire it an enemy tank using normal anti-vehicle
> firing rules.
> 
>> (It is a different situation when you're firing a missile at a tank
>> 3.6km away than when you're enaging infantry at say 500m.) I'm
guessing
>> that IAVR shots are affected by checks for effective fire. On that
>> topic, do manpad LAD and mortars need to make effectiveness checks as
>> well?
>> 
> 
> Also no.
> 
> Ok.  Now that I've said that, since it's not completely clear in the
> rules, note that that is how my gaming group played it.  Jon could
> certainly chime in to override me with how he actually intended for it
to
> be played. :)
> 
> John
> 
> John K. Lerchey Assistant Director for Incident Response Information
> Security Office Carnegie Mellon University
> 
> _______________________________________________ Gzg-l mailing list 
> Gzg-l@lists.csua.berkeley.edu 
> http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l
> 
> 

John K. Lerchey
Assistant Director for Incident Response
Information Security Office
Carnegie Mellon University

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