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Re: [GZG] Battlefllet Gothic Conversion

From: "john tailby" <John_Tailby@x...>
Date: Wed, 16 May 2007 18:10:36 +1200
Subject: Re: [GZG] Battlefllet Gothic Conversion

You could make the battlefleet Gothic ships out of FT rules and use
existing 
FT systems.

You would need to decide what restrictions to place on each race in
their 
ship designs. Imperial ships would be low thrust and would have a
torpedo 
system covering the forward arc and weapon batteries and lances covering
the 
starboard arc.

I'd probably convert on the basis of 20 mass equals one hull box in BFG.
I'd 
be a bit more liberal with the escorts and let them go up to 50 mass.

None human races would have different percentages of their mass as hull
so 
their capital ships would be the same mass as imperials but with more % 
devoted to drives and less to hull.

I'd probably represent weapon batteries with beams and lances with
torpedos. 
Plasma torpedoes for humans an chaos and K Guns for Eldar and Necrons.

Depending on how you want to depict some of the ships capabilities but
you 
may want to include some technolgies found on the net like holofields
and 
regerative armour and or make use of the technologies in some of the
lists 
like UN, islamic federations and israel. These would give you missiles, 
stealth and grazers.

You also need to restrict the ship designs to the canon of that race to
keep 
the flavour. e.g Eldar only have short range weapons in the front arc, 
imperial ships only have limited weapons that bear forwards.

If you let players amke their own designs with any available technology
you 
could get Eldar ships armed with few long range weapns that skirmish at
long 
range and with their speed and stealth can't effectively be targetted in

return. 

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