Re: [GZG] FW: [ct-striker] TRAVELLERcon/USA
From: Mark Kinsey <Kinseym@p...>
Date: Sat, 12 May 2007 22:25:57 -0400
Subject: Re: [GZG] FW: [ct-striker] TRAVELLERcon/USA
Michael Brown wrote:
> Mark, send me your notes. I have the module and would like to see
your
> conversions
>
>
>
> Michael Brown
> mwsaber6@msn.com
>
> -----Original Message-----
> From: gzg-l-bounces+mwsaber6=msn.com@lists.csua.berkeley.edu
> [mailto:gzg-l-bounces+mwsaber6=msn.com@lists.csua.berkeley.edu] On
Behalf Of
> Mark Kinsey
> Sent: Friday, May 11, 2007 9:13 PM
> To: gzg-l@lists.csua.berkeley.edu
> Subject: Re: [GZG] FW: [ct-striker] TRAVELLERcon/USA
>
> Michael Brown wrote:
>
>> Sounds interesting.
>>
>> Michael Brown
>>
>> mwsaber6@msn.com
>>
>> *From:* ct-striker@yahoogroups.com
[mailto:ct-striker@yahoogroups.com]
>> *On Behalf Of *kmfrye2001
>> *Sent:* Friday, May 11, 2007 7:04 PM
>> *To:* ct-striker@yahoogroups.com
>> *Subject:* [ct-striker] TRAVELLERcon/USA
>>
>> For release 11 May 2007:
>>
>> Four Guys From Sol are pleased to announce we will be holding the
>> first gaming convention dedicated to all aspects of Marc Miller's
>> TRAVELLER in the USA.
>>
>> On October 20th & 21st, 2007 at the Hotel Brunswick in Lancaster, PA,
>> devoted fans of the popular and enduring Marc Miller game TRAVELLER
>> will be able to meet, play and discuss the object of their passion.
>>
>> >From the Rule of Man to The New Era, from boardgame to miniature
game
>> to rpg, it will be happening in Lancaster PA, SOLOMANI RIM in October
>> 2007.
>>
>> For more information, visit the website:
>>
>> http://www.drkmagictower.com/Travellercon/
>>
>> TRAVELLERcon_USA: by Traveller Fans, for Traveller Fans.
>>
>> The Traveller game in all forms is owned by Far Future Enterprises.
>> Copyright 1977 - 2007 Far Future Enterprises.
>>
>> _
>>
>>
> Count me as going!!! I'll probably try to run the game I'm running at
> Historicon: "Broadsword: the Raid" which is based on adventure #7
> "Broadsword". I'll be using Stargrunt 2 rules.
>
> Thanks so much for the info!!
>
> -Mark Kinsey
>
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>
I haven't worked up the stats yet. Playtest is a couple weeks away. I'm
finishing up painting now.
I have a platoon of GZG NI as the mercenaries with 2 DLD Kammodo APC's
to represent the Traveller 10 ton ATV's and an air/raft for support.
The TLF rebels are represented by a company (8 10 man squads) of Peter
Pig AK47 troops (SADF with SLR's and GPMG's). Plus there's my
ever-present boatload of civilians.
There are also some Sword Worlds "advisors" represented by some Citadel
Mid-Tech troops and Old Crow Grav Glaive APC's (if necessary).
It's a farming town so I've got a bunch of Crescent Root Studios
Normandy buildings and TimeCast Vietnam Range buildings.
I have to work out some rules of engagement for the mercenary platoon.
They'll be penalized from a victory point standpoint if excessive force
is used and civilians are killed. I figure the mercenaries have to get a
full effect spotting roll before fire or there's a chance of collateral
damage. Any ideas?
Also, they have some support in the form of the missile rack on the 50
ton Pinnace, but they'll be penalized if they have to use it.
I'll be glad to forward stats when I have them worked out.
-Mark Kinsey
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