RE: FMA at EEC: was Re: [GZG] Re: GZG ECC X: Indy's AAR (parts 1 &2)
From: <Beth.Fulton@c...>
Date: Wed, 28 Feb 2007 10:48:04 +1100
Subject: RE: FMA at EEC: was Re: [GZG] Re: GZG ECC X: Indy's AAR (parts 1 &2)
G'day,
> Their profile accurately reflects their indoctrination and training.
Yes but its not very different from human, which was my point.
> In order to be able to inspire people to buy the models in any numbers
> people have to be able to relate to their figures. You don't want
people
> coming along and having a hard time telling which is the head of a
model.
See that's also my point. For a minority of us that's exactly what we
want! I REALLY don't want something that looks human, I'm even very
selective about stuff that's ursoid/reptilian/insectoid/felinoid etc.
> GW has Tyranids (6 armed extra galactic predators) all their
technology is
> organic, weapons are sybiotic collections of creatures genetically
modified
> to exagerate their natural traits.
They're probably the most interesting of GW's figs for me, but its rare
to see any of the more interesting rules survive edition to edition.
Typically the cool stuff gets trimmed back in line with "heavy weapon
specialist in funny suit" constraints. Which probably sells more books
(to be fair) but got boring a long time ago for me. Which is why I took
the figs and play different systems now where people aren't concerned if
I've designed my own rules.
> One of the most popular icon aliens from TV are not
> humanoid at all "the Daleks". People love Daleks, they are dead simple
they
> run around and go exterminate a lot.
I know love em to bits the cute little pepperpots they are. The funny
things is they'rea lot tougher to play and play "honestly" as a Dalek
than you'd guess. Many people have got excited when I've trotted them
out and have asked to have a go. They then want to use cover and caution
etc which just ain't in the Dalek spirit. Mind you even I've only
resorted to calling in DS nukes on a few occassions and Derek understood
;)
> I can see why people would go
> through a phase of "these units are broken" especially when there are
> alternate units that don't suffer from their perceived faults.
Unfortuately its too often the chase the average player doesn't get past
that stage and ditches the race and whinges loudly every time its
brought up in discussion. Ultimately that does not encourage rules
authors to be daring.
Cheers
Beth
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