Prev: Re: [GZG] Battlecruisers Next: Re: [GZG] [FT] Auxiliary craft for starships

Re: [GZG] Battlecruisers

From: Nyrath the nearly wise <nyrath@p...>
Date: Wed, 27 Dec 2006 18:02:34 -0500
Subject: Re: [GZG] Battlecruisers

Ken Hall wrote:
> I was wondering when someone would bring this up. Politics plays a
bigger
> role than many of us care to consider.

There was an old wargame called "Godsfire"
http://www.boardgamegeek.com/game/2503
It had politics tying the hands of the players.

Each planet in your empire was divided into four continents.
A continent is under control of one of three political
parties: the Reactionaries, the Moderates, or the Extremists.

There are three types of military units you can produce
during a turn: deep space starship squadrons, ground based
planetary defense forces, and the Assault Groups which
are sort of an in-between type of unit.

The joker is, of course, that the political parties
control your production.  Extremists continents will
only produce deep space squadrons, reactionary continents
will only produce planetary defense forces, and moderates
will only produce assault groups.

And you have to spend an equal amount in each continent
or the allegiance index for that continent will drop.
(you do not have to purchase military units, you can
throw away money on statues and civic works).  It is possible
to change the party in power on a continent,  but it is tricky.
If you are not careful the continent will instead descend into
rebellion and produce nothing.
_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l

Prev: Re: [GZG] Battlecruisers Next: Re: [GZG] [FT] Auxiliary craft for starships