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Re: [GZG] Battlecruisers

From: "john tailby" <John_Tailby@x...>
Date: Tue, 26 Dec 2006 15:01:18 +1300
Subject: Re: [GZG] Battlecruisers

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Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lIn FT the
challanges in trying to play a running game is the weapon arcs.

If you are closing then all your weapons that fire through the front arc
can fire.

I don't think there is an ship in the FT books that mount class 3 beams
that fire 360 arcs so that you can play a running game.

If you were trying to design ships along the lines of ww2 naval ships
you would need 2 class 3 beams firing in 5 arcs centered around the
front arc and 2 firing to the rear.

The trouble is a ship designed to close with the enemy could then mass
far more beams than you into the front arcs.

Even in vector movement, the ship tring to maintain the range advantage
has to spend more of its thrust to turn, thrust and then turn back to
fire whereas a pursuing ship can spend all its power on thrust, so will
close the range. 

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