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RE: [GZG] [FT] Multi-ability fighter costings

From: DOCAgren@a...
Date: Sat, 23 Dec 2006 17:40:26 EST
Subject: RE: [GZG] [FT] Multi-ability fighter costings

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lWell, I have been
using the unofficial rules that Jared Noble put together as 
the base for my Multi-Ability fighters.
http://www.homegame.org/siefert/uftwwwp/files/fighters.htm
Now this are pre-fleet book but I have worked out, and did some of it
talking 
back and forth with Jared a while back, and also used Jerry Cantrill
mods to 
get my my own system.

Frame		   Cost    Eff	   * PDS damages as if 
Light		     -.25     2     1-2 No damage, 3-4 1 Kill, 5 2
Kills, & 6 
2 Kills and reroll 
Standard	   0	  1	Unscreened craft 
Heavy		     2	    2	  Treats as +1 Level screened craft
Large		     2	    -1	   1-2 No damage, 3-4 1 Kill, 5 2 Kills,
& 6 
2 Kills and reroll
Large Heavy	      4      0	   1-3 No damage, 4-5 1 Kill, & 6 2
Kills and 
reroll
Streamlining	       +1      +1     Cost and Eff added to base frame
type. 
(Need for Atmosphere Ops)
			 Inspired by 1/22/99 ML discussion
      * Class 1 beams (C-batts) damage all fighters as if unscreened	

(Mailing list consensus Jan 1999) 
Propulsion	Cost Eff      Speed Endurance (Per Fleetbook)
Slow		    1*	    0	   18/9     6 Combat Turns 
Standard	   1*	   1	  24/12     6 Combat Turns 
Fast		    2*	    2	   36/12     6 Combat Turns   
L Range 	  2*	  2	 24/12	   9 Combat Turns    
Fast/LR 	  5*	  3	 36/12	   9 Combat Turns   
     * Cost x2 for large Fighters, 1/3 for Light and endurance is 2/3 
Anti-Ship	    Cost Eff	  Range Notes 
None		   0	 0     As it says... NONE
Standard	   1	  1	 6 Attacks as beam weapon 
Attack		 3	2      6 Attacks as beam weapon with +1 to die
roll 
Torpedo 	  5	 2	6 Single Shot. 1-3 =No Damage, 4 =6,
5=5, & 
6=6 
Anti-Fighter	  Cost Eff     Notes 
Limited*	   0	  0	 Destroys 1 enemy fighter on roll of 6 
Standard	   1	  1	 Attacks as beam weapon 
Interceptor	      2      2	    Attacks as beam weapon with +1 to
die 
roll 
* This free capability is a reflection of using the fighter's anti-ship 
weapons against fighters (for which it is not really intended)
Realistically 
Torpedo fighters or Fighters with no anti-ship capability should have no
'free' 
anti-fighter ability. 
Other Systems	   Cost Eff	Notes 
Recon Sensors	   4	  2	 Grants the Fighter, Standard Ship
Sensors 
-per Sensor rules
ECM Systems	 4	2      Grants the Fighter, Standard Ship ECM
-per ECM 
rules	 (only 3 mu)
Cargo		    1	   0	  Internal. Normally used for long range

patrols 
FTL Capablity	   2	  0	 External Pack/Internal Unit. Fighters
may 
start on board
     (If External Movement with 2/3 and can be dropped, if Internal only
has 
enough reaction mass for 2 Jumps) 
     (If Large Fighter Internal only has enough reaction mass for 4
Jumps, 
not useable for Light Fighters) 
Booster Packs	   1	  0	 External. +2 Endurance - (for Atm.
climb-out
)
     (Movement with 2/3 and can be dropped once clear of Atmosphere and 
hopeful before combat) 
Booster Unit	      1      0	    Internal. +2 Endurance - (for Atm. 
climb-out)
     (Movement with 3/4 and can be used in space for +12 Speed boost as
long 
as Endurance remains)
     (All attacks againt Fighters Internal Boosters, are at +1 because
of   
Boosters) 
Sub-Packs	    2	   0	  External. 1 shot/1 die Submunition (
Movement with 2/3) 
Anti-Ship Mines     3	  0	 External. 1 die damage, Range 2
(Movement 
with 1/2)

DOCAGREN

Just a Lurker here on the Digest, But maybe I have a good idea or 2..
:-)


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