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RE: [GZG] OODA for FT

From: "Michael Brown" <mwsaber6@m...>
Date: Thu, 9 Nov 2006 17:31:12 -0700
Subject: RE: [GZG] OODA for FT

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lBinhan, I’d play
in this as a remote admiral (500 miles?).  I think the
concept is valid and could be done using Messenger.









Michael Brown

mwsaber6@msn.com



  _____  

From: gzg-l-bounces@lists.csua.berkeley.edu
[mailto:gzg-l-bounces@lists.csua.berkeley.edu] On Behalf Of Binhan Lin
Sent: Thursday, November 09, 2006 5:21 PM
To: gzg-l@lists.csua.berkeley.edu
Subject: Re: [GZG] OODA for FT



One concept our gaming group has thought about is using webcams and
laptops
for the admirals who are removed from the board and situated out of
sight.
The admiral can only see the situation through the webcam (possibly
located
above the board) and issues written orders. (in full implementation the
orders would be transmitted via WiFi or Bluetooth to player PDA's). 
Players
would run single ships (Capitals), Cruiser Squadrons (2-6 cruisers) or
Destroyer Flotillas (6-12 destroyers). 



In the full electronic version, the referee program would add in a
random
percentage of "fog of war", perhaps 2-3% of random lag, added/dropped
letters etc. or could add additional noise based on ECM values ( i.e. of
Jamming drones are in use near a Destroyer Flotilla, the message may not
even get through).



We've gotten as far as writing basic html code for the referee program
but
haven't gotten it together enough to get two laptops and enough WiFi
capable
PDA's together at the same time to try the idea out.



--Binhan





On 11/9/06, laserlight@verizon.net <laserlight@verizon.net> wrote: 

For FT, what might work would be:

Cut all movement in half.
Weapons fire every other turn; do not need an order to fire. 

Most captains write orders one turn in advance. Particularly hesitant
captains write two turns; unusually quick captains would write their
orders
with no delay.

Ideally I'd like each ship to be commanded by a different player, with
the
admiral writing signals at the beginning of the turn but the players not
able to read the signal until the end of the turn. 
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