Re: Blue Sky Thinking (was: Re: [GZG] re: Wanted)
From: "John Atkinson" <johnmatkinson@g...>
Date: Thu, 9 Nov 2006 18:40:12 +0300
Subject: Re: Blue Sky Thinking (was: Re: [GZG] re: Wanted)
On 11/9/06, David Rodemaker <dar@horusinc.com> wrote:
> Sort of the reason why I don't mind fighters being so damn effective -
we
> play campaigns and as valuable as the fighters are - the pilots are
much
> more so... Losing fighters is a huge pain in the ass, loosing the
pilot can
> be crippling. At the end of a long campaign (ours) carriers are always
> understrengthed, some of them massively so. The concept of "throwing"
your
> fighters at the enemy the way I see some people do it in pick-up games
> quickly goes by the wayside after a couple of nasty fights. It instead
> becomes a tactic of desperation.
Hehe. . . maybe you could do the Japanese thing and have more fighters
than qualified pilots, and be forced to choose between using them as
large cruise missles, or putting them up with pilots with 12 hours of
training and hoping they will luck out and shoot down an American
aircraft. :)
That's the real killer on fielding fighters, qualified pilots. As the
Syrians and Egyptians discovered over and over again, you can buy all
the fighters you like, without qualified pilots they are pretty much
worthless except as decoys to draw the enemy into AA traps. Perhaps
you could have a whole ranking of uselessness below the standard rules
for fighters for use in campaign games. :)
> Same thing with ships. Nobody wants a ship to get crippled - and the
> decision to scuttle one becomes painful when it's the first capitol
ship to
> get hammered so bad behind enemy lines that it can't get home...
Ooooh. . . yeah, and in space, it might be a little harder to salvage
them than on the bottom of Pearl Harbor.
But that's always going to be the difference between campaign games and
on-offs.
John
--
"Thousands of Sarmatians, Thousands of Franks, we've slain them again
and again. We're looking for thousands of Persians."
--Vita Aureliani
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