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RE: Blue Sky Thinking (was: Re: [GZG] re: Wanted)

From: "David Rodemaker" <dar@h...>
Date: Thu, 2 Nov 2006 07:54:57 -0600
Subject: RE: Blue Sky Thinking (was: Re: [GZG] re: Wanted)


On Thu, 2 Nov 2006, Ground Zero Games wrote:

>> That's not the point. It's not simply a matter of basing - I want a
game
>> where the basic element is a team, not an individual figure.
>
>
> The direction in which I'm thinking is:
>
> Each stand of 2-4 figures represents a fireteam of infantry or a
specialist 
> team (support weapon, observer, whatever).  Vehicles based as singles.

> Activations given to platoon-sized units (as in DSII), typically 6-9
infantry 
> bases or 3-4 vehicles. Infantry small-arms fire (including
small-calibre 
> support fire)  resolved on a group basis, ie: one platoon vs.another
with 
> hits distributed among the target stands. Vehicle and other heavy
weapons 
> fire individually. Typical "player force" for a small-to-medium game
with 
> average tech levels would be reinforced company combat group, say a
2-3 
> platoons of infantry, one or two platoons of AFVs plus HQ and attached

> sections of supporting elements.
>
> Is this the sort of level that most folks (assuming an interest in
15mm at

> all) are interested in?
>
> Jon (GZG)

YES!

David Rodemaker

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