RE: Blue Sky Thinking (was: Re: [GZG] re: Wanted)
From: John K Lerchey <lerchey@a...>
Date: Thu, 2 Nov 2006 08:41:56 -0500 (EST)
Subject: RE: Blue Sky Thinking (was: Re: [GZG] re: Wanted)
If I was interested in 15mm I would want to play a game at that level.
That would be my "tactical" game - used for things like boarding
actions,
raids on towns, etc. I would still use DS (3) for larger engagements -
I have to face facts - I like building battalions of tiny little tanks!.
The nice thing about this, as outlined below, is that I could play
EITHER
game with my 6mm minis, as built/based. I have my vehicles (not
mounted)
as individual figures, and per the DS concept, have my infantry mounted
in
fire teams or weapon teams (2-4 men per base, single bases with LMGs,
mortars and such).
I stronly support this. :)
John
John K. Lerchey
Assistant Director for Incident Response
Information Security Office
Carnegie Mellon University
On Thu, 2 Nov 2006, Ground Zero Games wrote:
>> That's not the point. It's not simply a matter of basing - I want a
game
>> where the basic element is a team, not an individual figure.
>
>
> The direction in which I'm thinking is:
>
> Each stand of 2-4 figures represents a fireteam of infantry or a
specialist
> team (support weapon, observer, whatever). Vehicles based as singles.
> Activations given to platoon-sized units (as in DSII), typically 6-9
infantry
> bases or 3-4 vehicles. Infantry small-arms fire (including
small-calibre
> support fire) resolved on a group basis, ie: one platoon vs.another
with
> hits distributed among the target stands. Vehicle and other heavy
weapons
> fire individually. Typical "player force" for a small-to-medium game
with
> average tech levels would be reinforced company combat group, say a
2-3
> platoons of infantry, one or two platoons of AFVs plus HQ and attached
> sections of supporting elements.
>
> Is this the sort of level that most folks (assuming an interest in
15mm at
> all) are interested in?
>
> Jon (GZG)
>
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