RE: [GZG] Re: Full Thrust Playtest? (Simon White)
From: "Robert W. Eldridge" <bob_eldridge@m...>
Date: Sat, 28 Oct 2006 19:54:02 -0400
Subject: RE: [GZG] Re: Full Thrust Playtest? (Simon White)
_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lVince,
That's exactly why I never let folks design their own ships and stick
strictly to the FB1/2 ships and a few variants thereof.
Bob
_____
From: gzg-l-bounces@lists.csua.berkeley.edu
[mailto:gzg-l-bounces@lists.csua.berkeley.edu] On Behalf Of
VinsFullThrust@aol.com
Sent: Saturday, October 28, 2006 7:12 PM
To: gzg-l@lists.csua.berkeley.edu
Subject: Re: [GZG] Re: Full Thrust Playtest? (Simon White)
In a message dated 10/28/2006 1:11:21 PM Eastern Daylight Time,
oerjan.ariander@rixmail.se writes:
> OK. FWIW the SV designs shown in FB2 are rather poor compared to what
can
> be built under the SV ship design rules, so if you've only built a few
> designs of your own you might not have experienced just how powerful
> *optimized* SV designs are.
Yes, anyone can "build" a more powerful ship then the books use. SV,
Phalon,
NSL, hell even the ESU. Yes, One of the designed I toyed with on the SV
was
a BB that could lob 2 die at 72" (6ft), which in close range is equal to
a
pickle barrel of dice LOL
At the same token, I biult an NSL Dreadnought with 12 class 3 beams.
Again,
pick every d6 you can find and start throwing. An ESU Battleship that
has
like 60 hull boxes.
For shits and giggles, I toyed the designs from the books to put Wave
Guns
and Nova Cannons and cloaking feilds on DDs andsuch. Just to see what it
would look like.
Ok, here is my question now:
After reading through the books and all. The books encourage you to make
all
designs and say to feel free to toy and play around with options and
such.
So with that in mind, what is wrong with me and my group here in
Cleveland
liking the SV they way they and usign them as such? After all, out main
ouitlook is that humans are not exactly the center of the universe in
technology and while we have the ability to adapt and oversome
heartaches
and defeats. You will ot always defeat an alien race in straight face to
fact combat. Why the invention of "TACTICS" comes in to play. Out
manuevering your enemy, Out numbering your enemy, and of course the
final
factor in all hames, luck of the die rolls. So why am I so wrong for
liking
the present designs and using them as they are put?
Vince